Courses Archives | Code Week https://codeweek.eu/blog/category/courses/ Inspiring Digital Creativity – One Line of Code at a Time! Wed, 25 Feb 2026 10:30:11 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.5 https://codeweek.eu/blog/wp-content/uploads/2025/01/cropped-favicon_new-1-32x32.png Courses Archives | Code Week https://codeweek.eu/blog/category/courses/ 32 32 Five Award-Winning Digital Learning Activities to Try in Your Classroom https://codeweek.eu/blog/award-winning-digital-learning-activities/ Thu, 05 Feb 2026 14:56:36 +0000 https://codeweek.eu/blog/?p=7553 Code Week Digital Educator Awards, powered by Vodafone Foundation, celebrate educators who design creative, inclusive, and impactful digital learning experiences. From 2025’s award process, the Content Creation awards focus on teaching resources: activities that can be reused, adapted, and brought to life in classrooms, clubs, and community settings across Europe and beyond. The five winning […]

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Code Week Digital Educator Awards, powered by Vodafone Foundation, celebrate educators who design creative, inclusive, and impactful digital learning experiences.

From 2025’s award process, the Content Creation awards focus on teaching resources: activities that can be reused, adapted, and brought to life in classrooms, clubs, and community settings across Europe and beyond.

The five winning resources of 2025 show just how broad and inspiring coding education can be; from unplugged activities for young learners to advanced AI and robotics projects, from emotional wellbeing to environmental sustainability.

Below, we spotlight each winning activity and share ideas on how educators can use them in their own contexts.


🌱 Every Code Is a Tree, Every Idea Is a Breath

Category: Green Activity

Digital Learning Activities to Try in Your Classroom

This interdisciplinary activity connects coding, artificial intelligence, and environmental awareness, helping students explore how digital technologies can support sustainability and care for nature. Learners are invited to see technology as “the language of nature” and themselves as digital conservationists.

Designed for all age groups, from preschool to secondary education, the activity scales from unplugged coding (such as step-by-step “grow a tree” algorithms) to AI-supported creative projects, including digital campaigns, music, and storytelling.

Educators can use this resource to:

  • introduce coding concepts through sustainability themes
  • work across subjects such as science, digital skills, arts, and citizenship
  • adapt activities for different age groups and experience levels
  • spark discussions on ethical and environmental uses of AI

It will work especially well during Code Week, environmental days, or project-based learning weeks, and can be easily localised and shared digitally.


🐻 Crack the Code – Goldilocks Sequence Debugging

Category: Inclusion-Focused Activity

Digital Learning Activities to Try in Your Classroom

This unplugged activity introduces sequencing and debugging through a familiar story: Goldilocks and the Three Bears. Using picture cards instead of written text, learners work together to identify errors, reorder events, and “fix” the story, just like programmers debug code.

Designed for primary school learners and pre-school settings, the activity is highly inclusive and accessible, supporting pupils with different literacy levels and learning needs.

Educators can use this resource to:

  • introduce core coding concepts without screens
  • support early computational thinking and problem-solving
  • foster collaboration, discussion, and confidence
  • adapt the structure to other stories or contexts

It’s ideal for early years, inclusive classrooms, and as a gentle first step into coding for young learners.


🌼 When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning

Category: Community Choice Award

Digital Learning Activities to Try in Your Classroom

In this hands-on project, students build a cardboard garden where bees and butterflies move in response to colours detected by a machine-learning model they train themselves. Using AI tools, robotics, and creative crafting, learners explore pollination, biodiversity, and ethical questions around AI and data bias.

Designed for upper primary and lower secondary learners, the project brings together science, art, coding, and environmental education.

Educators can use this resource to:

  • introduce machine learning through experiential learning
  • connect AI concepts to real environmental impact
  • explore ethics, bias, and data quality with students
  • adapt the activity for different levels of technical complexity

The project is highly adaptable and works well in STEM, computer science, or interdisciplinary project settings.


🎨 We Relax and Play with the Coder Picasso

Category: Digital Wellbeing

Digital Learning Activities to Try in Your Classroom

This creative, unplugged resource blends coding, emotions, art, and wellbeing. Through playful activities inspired by Pablo Picasso’s abstract style, students learn to express emotions, design simple algorithms, and understand concepts such as input–process–output, all without using computers.

Aimed at primary school learners, the activity helps children recognise emotions, reflect on screen time, and develop early algorithmic thinking through movement, drawing, and play.

Educators can use this resource to:

  • introduce coding concepts in a calm, human-centred way
  • support emotional literacy and digital wellbeing
  • integrate arts, movement, and computational thinking
  • create safe spaces for discussion, reflection, and collaboration

It’s particularly powerful in early grades, wellbeing weeks, or as a balance to screen-based activities.


🐝 Smart Educational Bee Park – Technology for Nature

Category: AI in Education

Digital Learning Activities to Try in Your Classroom

This ambitious, real-world project invites learners to design a Smart Educational Bee Park, combining coding, IoT, AI, environmental science, and civic engagement. Students explore the ecological importance of bees and use technology to respond to real environmental challenges such as habitat loss, drought, and climate change.

Targeted at lower and upper secondary students, the project blends digital design, data collection, microcontrollers, and even community outreach.

Educators can use this resource to:

  • run a long-term interdisciplinary project
  • introduce AI, IoT, and data visualisation in a meaningful context
  • connect classroom learning with local environmental issues
  • involve students in teamwork, research, and ethical discussions

The project is modular, allowing educators to focus on selected components or scale it up as a flagship school initiative.


From Inspiration to Action

These five award-winning activities show that coding education is not just about technology, it’s about creativity, inclusion, wellbeing, and responsibility. Each resource is designed to be reused, adapted, and shared, empowering educators to bring meaningful digital learning experiences into their own classrooms and communities.

Whether you’re working with preschoolers or teenagers, teaching unplugged or with AI and robotics, these activities offer inspiration and practical tools to get started.

Explore, adapt, and bring them to life, they are yours to use! Don’t forget to let us know by registering them on Code Week platform as activities!

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CodyColorKIT launch event https://codeweek.eu/blog/codycolorkit-launch-event/ Thu, 29 Jan 2026 17:35:00 +0000 https://codeweek.eu/blog/?p=7514 Discover the CodyColorKIT and join our launch webinar.   Watch on YouTube On 25 February 2026, from 17:00 to 18:00 (CET), take part in the webinar hosted by Alessandro Bogliolo, Italian EU Code Week Ambassador, and Veronica Ruberti, Italian EU Code Week HUB Coordinator.   Register here You will have the chance to discover our […]

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Discover the CodyColorKIT and join our launch webinar.

 


Watch on YouTube

On 25 February 2026, from 17:00 to 18:00 (CET), take part in the webinar hosted by
Alessandro Bogliolo, Italian EU Code Week Ambassador, and Veronica Ruberti,
Italian EU Code Week HUB Coordinator.

 

Register here

You will have the chance to discover our new teacher training resource, featuring an unplugged method to foster
computational thinking skills across ages.

CodyColorKIT launch event – EU Code Week teacher webinar

 


What to expect

During the session, you will:

  • discover the method thanks to a detailed explanation from its scientific author, Alessandro Bogliolo;
  • see CodyColorKIT in action, with concrete examples;
  • learn how to set up your first activity in a few simple steps;
  • get ideas to connect the kit to EU Code Week events and other coding initiatives.

Who is it for?

This webinar and the CodyColorKIT are designed for:

  • teachers who want to introduce coding in an accessible, low-threshold way;
  • educators in libraries, makerspaces and youth centres;
  • volunteers and facilitators who run workshops during EU Code Week and throughout the year;
  • parents interested in exploring playful and unplugged activities suitable for home.

No prior programming experience is required. The teacher guide provides concrete steps, tips and
ready-made sequences you can adapt to your group.


Further information about the teacher training resource

 

CodyColorKIT

CodyColorKIT is a ready-to-use Teacher Training Resource with a set of unplugged activities that
helps teachers introduce computational thinking and basic programming concepts through play.

Starting from CodyColor — a game that uses colours, grids and simple rules to simulate how a computer
follows instructions — the kit turns this idea into a complete, classroom-friendly experience.

With CodyColorKIT, students learn to:

  • read and follow simple algorithms;
  • give clear, step-by-step instructions;
  • debug when something goes wrong;
  • collaborate and reason together on a shared challenge.

Everything is designed to work without devices: students move, talk, negotiate and reflect while
exploring core ideas of computer science in a tangible way.

What’s inside the CodyColorKIT

On the dedicated CodyColorKIT landing page you can find:

  • a printable kit with all the game elements;
  • guidelines for teachers on how to set up and facilitate activities;
  • suggestions on how to connect CodyColor to EU Code Week activities and other STEM projects.

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JA & HP Inc. Join Forces: Explore HP LIFE Courses through Code Week https://codeweek.eu/blog/hp-life-courses-code-week/ Thu, 23 Oct 2025 13:54:25 +0000 https://codeweek.eu/blog/?p=7073 JA & HP Inc. Join Forces: Explore HP LIFE Courses through Code Week We’re thrilled to share that HP LIFE learning materials are now available on the EU Code Week website, bringing high-quality, free learning opportunities to our community of teachers, students, and lifelong learners. Through this partnership, we are highlighting HP LIFE, a free, open-access learning resource […]

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JA & HP Inc. Join Forces: Explore HP LIFE Courses through Code Week

We’re thrilled to share that HP LIFE learning materials are now available on the EU Code Week website, bringing high-quality, free learning opportunities to our community of teachers, students, and lifelong learners. Through this partnership, we are highlighting HP LIFE, a free, open-access learning resource to support digital and entrepreneurial skills

What is HP LIFE?

HP LIFE is a free business and digital skills training program from the HP Foundation. It can be accessed online via the HP LIFE platform, in-person through our partners, and both online and offline with the HP LIFE mobile app. The program enables people all over the world to learn core business concepts and the critical skills needed for the future of work—whether upskilling, enhancing education, or starting a business—by offering more than 30 free, accessible training courses in eight languages. It is also an adaptable educational resource used by trainers, educators, and mentors to enrich curricula, support business creation, and assist career growth.

Featured Courses for the Code Week Community

As part of this collaboration, we are excited to showcase a selection of HP LIFE’s most relevant courses for educators and learners:

AI for Beginners – Learn the fundamentals of Artificial Intelligence and understand how it shapes our world.

HP AI Teacher Academy – A dedicated program to help educators integrate AI into their teaching practices.

HP Gaming Garage – Explore creative learning through the lens of gaming, design, and innovation.

 

Introduction to Digital Business Skills – Gain essential knowledge for starting and managing digital projects.

IT for Business Success – Understand how to leverage IT tools and systems to boost business growth.

 

Why it matters

By integrating these resources into Code Week, we aim to give teachers, students, and partners access to practical, engaging, and future-oriented learning opportunities.

Whether you are discovering AI for the first timeenhancing classroom practice, or preparing students for tomorrow’s jobsHP LIFE provides valuable tools to support your journey.

Start learning today!

All HP LIFE courses are completely free and available online. We invite you to explore the platform and integrate these resources into your teaching, classroom activities, or personal learning path.

Discover HP LIFE and its courses here: Learn Coding with EU Code Week – Free Educational Resources

 

Together with HP Inc., we are proud to continue building digital skills and entrepreneurial mindsets across Europe and beyond.

 

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Inspire the Next Generation: Apply for a Meet and Code Grant https://codeweek.eu/blog/inspire-the-next-generation-apply-for-a-meet-and-code-grant/ Mon, 17 Jun 2024 07:22:30 +0000 https://blog.codeweek.eu/?p=4952 Mark your calendars. Meet and Code launches on June 17th with non-profit organizations (NPOs) hosting creative digital skills workshops to inspire the next generation of coders. If you’re new to Meet and Code, the organization supports NPOs by providing a micro-grant of €500 and know-how to host fun and engaging events showcasing the power of […]

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Mark your calendars. Meet and Code launches on June 17th with non-profit organizations (NPOs) hosting creative digital skills workshops to inspire the next generation of coders.

If you’re new to Meet and Code, the organization supports NPOs by providing a micro-grant of €500 and know-how to host fun and engaging events showcasing the power of coding and digital skills and how it fuels innovation. The aim is to provide an opportunity for young people between the ages of 8-24 to dive into the exciting world of digital education, explore its impact on our daily lives, and gain valuable skills for careers of the future.

Whose behind Meet and Code? Haus des Stiftens, TechSoup Europe, and country partners from the TechSoup network joined forces with Amazon, the organization’s primary donor. Through the framework of Amazon Future Engineer, Amazon supports Meet and Code through financial muscle and expertise.

Ready to get involved? Here’s what you need to know:

  • Who can participate? NPOs, schools, IT professionals, companies, and computer clubs among others, can design events for children and youth. However, the event organizer needs to be a charitable organization to secure funding.
  • Event ideas? Think hackathons, coding workshops, film screenings, coding competitions, robotics classes – the possibilities are endless! Meet and Code’s goal is to provide #digitalskills4all, and especially welcome events held for youth from underserved and underrepresented backgrounds.
  • Event formats? Choose in-person, online, or even a hybrid approach to suit your needs.
  • Where’s the action? We’re sparking imaginations across 13 European countries: Austria, Belgium, France, Germany, Ireland, Italy, Luxembourg, Netherlands, Poland, Romania, Spain, Ukraine, and the United Kingdom.
  • How to apply? Submit your event proposals online at meet-and-code.org between May 22 and September 30, 2024. Organizations can submit multiple ideas, and the best ones will be chosen by the local partners in each country. Successful applicants will receive a grant of €500 to support their event.
  • Event timeframe? Meet and Code events can take place between June 17th and October 31st, 2024.

Meet and Code Awards

Meet and Code will also award the most creative and successful events across three categories. These awards aim to recognize excellence and inspire future events to close the digital skills gap.

This year’s awards focus on three categories aligned with the UN Sustainable Development Goals (SDGs):

  • Girls do IT! promotes gender equality by encouraging girls’ interest in coding.
  • Diversity seeks innovative events that empower under-represented communities in digital education.
  • Code for the Planet combines coding with environmental action to tackle climate change.

How to participate in the Awards

Events that have successfully completed a Meet and Code workshop can be submitted for the Awards between October 1st and November 10th, 2024.

The top three events (one in each category) win €3,000 and recognition at the Meet and Code Awards ceremony. Learn more about the Awards here

Ready to Apply for Meet and Code?

Head over to the Meet and Code website for your country between now and September 30th to submit your event proposal. The best ideas will be chosen by local partners in each country, and successful applicants will receive a grant of €500 to support their event.

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Creative Scratch Laboratory Learning Bit launches on EU Code Week! https://codeweek.eu/blog/creative-scratch-laboratory-learning-bit-launches-on-eu-code-week/ Fri, 14 Jun 2024 07:00:32 +0000 https://blog.codeweek.eu/?p=4937 We’re excited to introduce a new Learning Bit on EU Code Week: the Creative Scratch Laboratory. This innovative series of lesson plans is designed to spark creativity and introduce students to the fascinating world of coding through the Scratch platform. Whether you’re a beginner or an advanced coder, there’s something for everyone in this engaging […]

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We’re excited to introduce a new Learning Bit on EU Code Week: the Creative Scratch Laboratory. This innovative series of lesson plans is designed to spark creativity and introduce students to the fascinating world of coding through the Scratch platform. Whether you’re a beginner or an advanced coder, there’s something for everyone in this engaging programme.

Lesson Plan 1: Draw and Animate Sprite

In this introductory lesson, which lasts 90 minutes, students will embark on a creative journey where they will learn to create a character on paper, import it into Scratch, and bring it to life with animation. The lesson begins with students drawing their characters using markers or crayons. They can choose from a variety of categories such as robots, monsters, animals, vehicles, or plants. These drawings are then photographed and transferred to their computers.

Students will use a background removal tool to prepare their images for Scratch. Once the background is removed, the images are imported into Scratch’s graphic editor. Here, students will learn to animate their characters by manipulating sprite costumes and using Scratch blocks. By duplicating costumes and modifying them, students can create simple yet captivating animations. This process not only enhances their artistic skills but also introduces them to basic programming concepts.

The final part of the lesson involves animating the sprites using rotation, colour changes, and effects blocks in Scratch. Students will experiment with different animation techniques, adjust rotation speeds, and create dynamic visual effects. This lesson provides a fun and accessible entry point into programming, ensuring that beginners can enjoy the process of bringing their hand-drawn characters to life. Students with no experience of Scratch can also check out this Learning Bit.

“The Creative Scratch Laboratory Learning Bit will enhance students’ creativity, boost their curiosity, and make coding enjoyable and fun. It consists of three lesson plans for students with varying coding skills. In the beginner’s lesson plan, students create a character on paper, import it into Scratch and animate it using selected blocks. The intermediate level lesson plan teaches students to learn the Video Sprites tool, graphic crafting with paper and markers, and producing a Scratch mosaic with Video Sprites, stamps and artworks. In the advanced lesson plan, students explore the face recognition function in Scratch, experiment with sprite graphics manipulation and create a mini-theatre with dialogues generated in Scratch,” said Learning Bit organiser and EU Code Week Leading Teacher Krzysztof Jaworski.

Lesson Plan 2: Stamps

Building on foundational skills, the second 1.5-hour lesson plan delves deeper into the capabilities of Scratch by exploring the Video Sprites tool in Scratch’s lab version. Students will start by navigating the Scratch platform and learning about the different blocks available in the Video Sprites category. They will explore how to fill sprites with camera feeds and manipulate the camera zoom to create interactive graphics.

In this lesson, students will create a digital stamp tool. They will draw various patterns on paper, which will be captured by the camera and used to fill sprites in Scratch. This hands-on activity helps students understand how to integrate physical drawings with digital programming. They will script interactions with the paper patterns to create unique stamps and mosaics in Scratch.

Students will also learn to programme sprites to respond to different keys, enabling them to create interactive and dynamic projects. By the end of this lesson, students will have crafted a series of stamps and artworks, showcasing their ability to blend traditional art with digital media. This intermediate lesson enhances their understanding of video sprites and interactive graphics, paving the way for more complex projects.

Lesson Plan 3: Puppet Theatre

The final 1.5-hour lesson plan introduces students to the advanced features of Scratch, including the face recognition function. Students will test and understand the capabilities of face sensing in Scratch, experimenting with how the function can be applied to both real faces and drawings. They will start by drawing simple face schematics on sticky notes to see how well the system recognises them.

Students will then separate individual parts of sprite graphics, such as eyes, nose, and mouth, to create interactive sprites. They will learn to program these sprites to respond to movements and positions of the drawn face schematics using the camera feed. This lesson emphasises the manipulation of sprite graphics and programming scripts that control sprite behaviour based on real-time inputs.

To add another layer of interactivity, students will utilise the Text to Speech extension in Scratch. They will create scripts that enable their sprites to speak and generate dialogues. By combining face recognition, sprite manipulation, and text-to-speech capabilities, students will construct a mini-theatre with animated characters and dialogues.

This advanced lesson encourages students to think creatively and critically about how they can use technology to create interactive stories and performances. It challenges them to integrate multiple Scratch features and develop projects that are both entertaining and educational.

Join us in this exciting journey of creativity and coding. The Creative Scratch Laboratory Learning Bit promises to be a dynamic and educational experience for all participants. Visit the EU Code Week website for more details and get ready to dive into the world of Scratch!

Learn more about the EU Code Week free training materials and online courses here: EU Code Week Trainings

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Presenting the New Learning Bit: “Making and Coding” https://codeweek.eu/blog/presenting-the-new-learning-bit-making-and-coding/ Fri, 07 Jun 2024 07:00:02 +0000 https://blog.codeweek.eu/?p=4926 EU Code Week is excited to introduce a new Learning Bit designed to inspire young learners through the fusion of creativity and technology: “Making and Coding.” This resource is perfect for beginners eager to explore the basics of programming and hands-on creation, bringing coding concepts to life in an engaging and practical way. With three […]

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EU Code Week is excited to introduce a new Learning Bit designed to inspire young learners through the fusion of creativity and technology: “Making and Coding.” This resource is perfect for beginners eager to explore the basics of programming and hands-on creation, bringing coding concepts to life in an engaging and practical way. With three thoughtfully crafted lesson plans, “Making and Coding” offers a dynamic approach to learning that integrates the digital and physical worlds.

Lesson Plan 1: Makey Makey Meets Music

The first lesson, “Makey Makey Meets Music,” is a three-hour activity aimed at beginners. The primary objective is to combine creativity with programming, teaching students to use conductive objects as input devices to create music through the Scratch platform. This lesson helps students connect the real world with the digital realm while developing basic coding skills, computational thinking, and problem-solving abilities.

Teachers provide instructions and support as students become makers and coders, turning their imaginative ideas into tangible projects. The activity starts with an introduction to Scratch, a block-based programming language. (If you are new to Scratch check out   this EU Code Week Learning Bit). Students then explore which objects are conductive and learn to connect these objects to a computer using the Makey Makey kit. By the end of the lesson, students will have created a Scratch project that allows them to generate music by touching real-world objects, effectively merging the physical and digital worlds in a fun and educational manner. This activity can be conducted in a classroom, IT room, or makerspace, offering flexibility in learning environments.

“Makerspaces are vibrant hubs where creativity thrives and hands-on projects come to life. When selecting equipment for a makerspace, the focus is on tools such as Calliope mini, Microbit, or Makey Makey, as they offer a wide range of possibilities suitable for students of different ages and skill levels,” said activity organiser and EU Code Week leading Teacher Ulla Hauptmann. “These boards support the development of creative projects for younger children thanks to their block-based programming languages are available for these boards. For older students, more complex projects can be generated using these boards.”

Lesson Plan 2: Talking Pictures

The second lesson, “Talking Pictures,” spans 2-4 hours and is designed for intermediate learners. It builds on the foundational skills acquired in the first lesson, aiming to combine creativity and programming using Makey Makey or Microbit. This lesson emphasises the implementation of creative ideas through hands-on work, further developing students’ coding skills and competencies in computational thinking, problem-solving, and teamwork.

Students engage in a project where they create a “talking box” that provides audio information about selected topics when touched. The activity begins with an introduction to Scratch and involves researching the chosen topic, followed by constructing a physical box with conductive touchpoints connected to Makey Makey or Microbit. By connecting conductive materials like aluminium foil to the Makey Makey, students can activate pre-recorded audio clips in Scratch, bringing their projects to life.

Lesson Plan 3: Create an Interactive Poster

The final lesson, “Create an Interactive Poster,” is a more advanced project that takes 3-5 hours to complete. It continues to blend creativity with programming, using Makey Makey to transform a poster into an interactive educational tool. This lesson encourages students to implement creative ideas, enhance their coding skills, and develop competencies in computational thinking and teamwork.

Students begin by selecting or creating a poster on a topic of their choice, such as the resources needed for smartphone production linked to the United Nations Sustainable Development Goal 12. They then integrate conductive touchpoints using Makey Makey, allowing viewers to interact with the poster to receive information or trigger actions in a Scratch project. This hands-on approach not only reinforces programming skills but also promotes awareness of global issues and sustainability.

Embracing Creativity and Coding

The “Making and Coding” Learning Bit is a valuable resource for educators looking to inspire young students with the magic of programming and creative expression. By integrating Makey Makey and Scratch, these lesson plans offer a comprehensive and engaging way to introduce coding concepts while fostering creativity, problem-solving, and teamwork. As students learn to bridge the gap between the physical and digital worlds, they develop essential skills that will serve them well in our increasingly technology-driven society.

Organiser Ulla Hauptmann urges teachers to make use of the resource: “Explore the Making and Coding Learning Bit to dive into a world of makerspaces and foster interdisciplinary skills like teamwork and social collaboration while sparking innovation and enthusiasm in your students.”

Learn more about the EU Code Week free training materials and online courses here: EU Code Week Trainings

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Introducing “Code Through Art”: A New EU Code Week Learning Bit https://codeweek.eu/blog/introducing-code-through-art-a-new-eu-code-week-learning-bit/ Fri, 31 May 2024 07:30:16 +0000 https://blog.codeweek.eu/?p=4913 We are thrilled to announce the launch of a new Learning Bit, “Code Through Art,” designed for our youngest learners. This innovative resource brings together the worlds of coding and art to cultivate creativity, collaboration, and problem-solving in children aged 4-6. With three engaging lesson plans, this Learning Bit provides a rich, hands-on learning experience […]

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We are thrilled to announce the launch of a new Learning Bit, “Code Through Art,” designed for our youngest learners. This innovative resource brings together the worlds of coding and art to cultivate creativity, collaboration, and problem-solving in children aged 4-6. With three engaging lesson plans, this Learning Bit provides a rich, hands-on learning experience that blends the fundamentals of programming with artistic expression. 

Lesson Plan 1:

Artful Coding 

“Artful Coding” is a 45-minute activity tailored for kindergarten students aged 4-6 years. The lesson aims to introduce basic coding concepts through unplugged activities, allowing children to explore the intersection of coding principles and artistic expression. By using basic programming commands like forward, backward, left, and right, students can develop essential skills in a playful and engaging environment.

Students work collaboratively with classmates to design algorithms that navigate through the grid. They use coding direction cards to give instructions and guide their peers, simulating the operation of a programme to ensure it functions correctly. This activity helps develop problem-solving skills, enhance verbal communication, and promote teamwork. 

At the start of the lesson, teachers engage students by asking what comes to mind when they hear the word “art.” Discussions about their creations, favourite colours, and knowledge of famous painters set the stage. Using resources like Europeana or Google Arts and Culture, students observe and discuss selected paintings. The story of Foxie the painter, whose gallery has been disrupted by a mysterious person, adds an element of intrigue. Students help Foxie by programming a “robot” (a student) to find and retrieve shuffled paintings on a grid, fostering problem-solving, algorithm design, and collaborative play. 

Lesson Plan 2:

Creative Code Lab 

“Creative Code Lab” extends over 90 minutes and continues to cater to 4-6-year-old kindergarten students. This lesson encourages individuality and artistic expression through programming. Students enhance their observational and interpretive skills while engaging in collaborative and communicative activities. 

Teachers provide clear explanations of the activity’s goals and familiarise students with basic programming commands such as forward, backward, left, right, delete, go, pause, and movement commands. Students then approach the process of creating art with imagination and creativity, using a programmable floor robot, Bee-Bot, to draw shapes and lines for their artwork. 

Students have the resources and time to explore Bee-Bot, navigating it with coding direction cards. This hands-on approach helps enhance sequential thinking and problem-solving skills. By creating artworks with Bee-Bot, students learn to design simple algorithms with sequences and iterations to solve problems. 

At the beginning of the lesson, teachers present artworks made with shapes and lines, showcasing famous painters like Paul Klee, Wassily Kandinsky, Henri Matisse, Pablo Picasso, Piet Mondrian, and Joan Miró. Students spend time observing these paintings, noting elements such as shapes, lines, and patterns. Questions about their observations encourage critical thinking and detailed exploration. The story continues with Foxie the painter asking for Bee-Bot and the students’ help to create a new artwork, combining coding and artistic creativity. 

Lesson Plan 3:

Touch Canvas: Creating Interactive Paintings 

Touch Canvas: Creating Interactive Paintings” is an advanced 90-minute lesson designed for 4-6-year-old students. This lesson integrates coding principles with artistic expression, fostering collaboration, problem-solving, and the creation of tangible interfaces. 

Teachers guide students in using the Makey Makey invention kit, demonstrating how to create basic circuits and encouraging collaboration. Students research and design an interactive artwork, learning about user interface design and building conductive touchpoints. By connecting wires, clips, and other components, students enhance their fine motor skills and creativity. 

During the activity, students create an interactive painting using the Makey Makey kit, where different parts of the painting correspond to various sounds or music when touched.

Inspired by Wassily Kandinsky’s idea that shapes and colours in paintings express the way music makes him feel, students observe his work and experiment with sounds. They then create their own painting using recycled materials, drawing, cutting, and colouring shapes and lines. 

Students collaboratively decide which parts of the painting will be interactive, attaching conductive materials to these areas. They connect the Makey Makey kit to a computer and select sounds for the interactive parts of the painting. By testing their interactive painting, students understand cause-and-effect relationships, experimenting with different inputs and observing corresponding outputs. This activity encourages curiosity, inquiry, and creative exploration. 

Maria Tsapara, the Learning Bit organiser and an EU Code Week Leading Teacher from Greece, highlights the importance of integrating art and coding in early childhood education. “Children are growing up in a complex world that is constantly developing technologically, which requires innovative educational approaches for early childhood educators. These approaches include activities that promote computational thinking and programming from a young age. Research suggests that targeted activities can effectively develop children’s computational thinking and problem-solving skills and at the same time foster their creative expression through technology,” she explains. 

The “Code Through Art” Learning Bit, with its three comprehensive lesson plans, offers early childhood educators a valuable resource to foster creativity, collaboration, and problem-solving in young learners. By integrating art and coding, this Learning Bit encourages students to express themselves creatively, fostering their imagination and 21st-century skills. As Pablo Picasso famously said, “Every child is an artist. The problem is how to remain an artist once he grows up.” This Learning Bit aims to help educators inspire their students to remain artists as they grow, blending creativity and technology in a meaningful way. 

Learn more about the EU Code Week free training materials and online courses here: EU Code Week Trainings

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Coding for Climate to bring real change https://codeweek.eu/blog/coding-for-climate-to-bring-real-change/ Thu, 14 Mar 2024 16:33:08 +0000 https://blog.codeweek.eu/?p=4761 Climate change is a global issue. This is how you explain a complicated topic to your students: As greenhouse gas emissions blanket the Earth, they trap the sun’s heat. This leads to global warming and climate change. The world is now warming faster than at any point in recorded history. Because of this, different areas […]

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Climate change is a global issue. This is how you explain a complicated topic to your students: As greenhouse gas emissions blanket the Earth, they trap the sun’s heat. This leads to global warming and climate change. The world is now warming faster than at any point in recorded history. Because of this, different areas of the world are dealing with different effects: hurricanes, floods, wildfires, rising sea level and droughts.

Rather than pointing to governments and going on a strike, we can also try to bring change to our personal behavior and come up with potential solutions. How about trying to find solutions through technology?

Teachers and students are invited to join Coding for Climate, a free, online global collaboration project inviting classrooms from around the world to come together united for change. Teachers are able to register for the project and will be guided through phases of action: Phase I: Explore Environmental Topics, Phase II: Coding for Climate Action, and Phase III: Collaborate. The experience is appropriate for all ages and across content areas.

Calling teachers instered in climate action

Are you a teacher excited to explore the intersection of innovation and climate action? Here is more on what you can expect. You and your students will be able to find a solution for climate change through your preferred ICT-tools: Minecraft, Scratch, Micro:bit, AI, App prototyping, web, etc. The sky is the limit!

You can even join without computers as we provide activities which allow you to code without technology, which is called unplugged coding.

The project will be launched in mid March and will end on April 22, during Earth Day. Teachers can work for 3 to 6 weeks on the project with their students. First they identify a certain global issue: climate change, air or water pollution, loss of biodiversity, drought and water scarcity, or other.

Get inspired

Next they will be working on a solution through their preferred tool. A few options and examples for inspiration:

  • Minecraft: create an eco-friendly Minecraft world with hydroponics
  • Scratch: Create a simple game to visualise the concepts of climate change
  • AI: generate a comic with ChatGPT and Dall-E
  • Micro:bit: use your device to detect air pollution
  • LEGO Fortnite: work on climate mitigation and adaptation in a virtual world
  • App prototyping: make a prototype of how an app could solve drought
  • Web design (HTML): share your findings about plastic pollution at your own web page
  • Python: create a tool which is showing the impact of 1.5, 2, 2.5 and 3 degrees warming
  • Unplugged coding: Find a lesson plan with a grid at the website

These are only suggestions. It’s up to you which direction you will go. The teacher will be in charge at all times.

Find more information here: www.coding4climate.org:

  • Free lesson plans and activity guide
  • Badges to join one of the 4 leagues: energy, water, land, ocean
  • The community of +1,500 teachers across +100 countries
  • A gallery to see each other’s submissions and a page to submit your solution

Register for free.

When?

  • Launch: March 11 2024
  • End: April 22 2024

Why join?

  • Engaging activities for your students: using ICT for good.
  • Teachers will become part of a global community of like-minded educators
  • You are in charge and will decide how much time you can spend on the project
  • Problem-solving, critical thinking, collaboration on global scale
  • All participants will be receiving a personalized certificate
  • We provide lesson plans, guidelines and help
  • In partnership with Earth Day

Launched by TAG, an NGO associated with the United Nations.

By Take Action Global

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Unlock Excellence in Education: Apply for the EU Code Week School Label 2024 https://codeweek.eu/blog/unlock-excellence-in-education-apply-for-the-eu-code-week-school-label-2024/ Wed, 07 Feb 2024 08:06:16 +0000 https://blog.codeweek.eu/?p=4692 Are you passionate about fostering digital skills and computational thinking in your school? If you are, then read on! EU Code Week invites schools and pre-schools in participating countries to apply for the prestigious School Label 2024, a recognition that celebrates schools dedicated to promoting coding and computational thinking within their curricula.  School Label 2024: […]

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Are you passionate about fostering digital skills and computational thinking in your school? If you are, then read on! EU Code Week invites schools and pre-schools in participating countries to apply for the prestigious School Label 2024, a recognition that celebrates schools dedicated to promoting coding and computational thinking within their curricula. 

School Label 2024: Key Information 

Applications for the EU Code Week School Label 2024 are open until March 15, 2024, for schools and pre-schools in EU Code Week participating countries. To be eligible, schools must have actively participated in EU Code Week in the past and demonstrate a commitment to integrating coding and computational thinking into their curriculum. The School Label is a testament to a school’s enduring dedication to Code Week and its local impact. 

EU Code Week Schools 

Furthermore, awarded schools will become recognised as EU Code Week Schools. But, what exactly is a EU Code Week school? A EU Code Week School is one that has previously contributed to Code Week with high-quality activities. The school should have a plan in place to integrate computational thinking into the school curriculum. For example by organising Code Week activities, training teachers, and by raising awareness of the importance of teaching coding. With the School Label initiative, EU Code Week seeks to award those schools that have an enduring commitment to EU Code Week and are ready to support the local development of the movement.  

Application criteria 

In brief, to be considered for the School Label, schools need to meet the following criteria: 

  • Pedagogical staff involvement: Have at least 5% of the school’s pedagogical staff actively contributing to EU Code Week activities. 
  • Previous Code Week activities: Organise a minimum of five high-quality EU Code Week activities in the last two years. 
  • School leader approval: Obtain the approval of the school head or principal. 
  • Long-term commitment: Commit to being actively involved in EU Code Week for the next two years. 

Interested schools can submit their applications through the official form. 

From pilot to widespread implementation 

Finally, the School Label initiative was successfully piloted in six countries in 2022- France, Greece, Italy, the Netherlands, Slovenia, and Spain. Following a positive outcome, the School Label is now open to all EU Code Week participating countries, amplifying the opportunity for schools across Europe to showcase their commitment to digital literacy. In the initial phase of the project, over 70 schools in the pilot countries were awarded the EU Code Week School Label, valid for two school years. Schools which have previously received the award can apply for its renewal through the same form. 

If you belong to a school in a EU Code Week participating country, seize this opportunity to be recognised as a EU Code Week School and apply now for a School Label.  

 

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Embarking on an Educational Odyssey: Stories from “Navigating Innovative Technologies across the Curriculum” MOOC  https://codeweek.eu/blog/embarking-on-an-educational-odyssey-stories-from-navigating-innovative-technologies-across-the-curriculum-mooc/ Fri, 19 Jan 2024 08:12:48 +0000 https://blog.codeweek.eu/?p=4657 Educators from 75 different countries embarked on a transformative journey through the “Navigating Innovative Technologies across the Curriculum” massive open online course (MOOC) during October and November. Organized by EU Code Week, this initiative aimed not only to equip educators with the skills needed to integrate innovative technologies into their teaching, but also to weave […]

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Educators from 75 different countries embarked on a transformative journey through the “Navigating Innovative Technologies across the Curriculum” massive open online course (MOOC) during October and November. Organized by EU Code Week, this initiative aimed not only to equip educators with the skills needed to integrate innovative technologies into their teaching, but also to weave a tapestry of stories that would resonate in classrooms worldwide. 

The MOOC, comprising four modules, commenced on October 9 and concluded on November 15, 2023. The modules aimed to help educators integrate coding activities across the school curriculum, in all subjects. The course covered a range of topics, such as the whole-school approach, Augmented Reality (AR) and  app development. Blending online modules with on-site study groups, the course created a global network of collaborative learning, which enabled the participants to navigate the ever-evolving landscape of innovative technologies more smoothly than on their own. 

As the MOOC concluded, the numbers spoke for themselves. A diverse group of 1,816 educators from across the globe engaged in practical hands-on learning and theoretical exploration. Across 16 countries, 32 study groups were formed, becoming local points of support and community for educators diving into the world of innovative teaching methods. 

What truly made this educational journey special was the enthusiasm and commitment of the course participants. The engagement achieved was 73% (percentage of people who registered in the course and who started it), reflecting the dedication of educators worldwide. Nearly 670 educators successfully completed the course, marking a 50% completion rate that reflected their commitment to enhancing their skills. 

Personal impacts 

The MOOC was a transformative journey for many of the participants. One participant shared, “I liked the organisation of the MOOC because it was intuitive and easy to follow. The online lessons were great, and also the various Padlets which gave me the opportunity to read the comments of colleagues and express my own.”  

Feedback from participants showed that the MOOC was highly appreciated by those who took part. From well-organized registration to creative educational modules, the sentiments were decidedly positive. Clear explanations, useful examples, and the joy of discovering new tools found a place in the participants’ stories. 

Another participant shared, “I enjoyed working together in a Study Group with my colleagues and in an international environment. I particularly enjoyed learning about the diverse range of innovative technologies and their application in different areas of the curriculum.” These study groups were not just gatherings; they were the places where ideas flourished. 

An ongoing story 

While the MOOC might be over, this does not need to be end of this journey! The course materials and activities remain accessible on the course page, and we invite educators to explore and implement the ideas and examples presented. For those who missed the live sessions, don’t worry! The recordings as well as all the course materials are still available on the course page and registration is free. Take just a minute to register and dive into the world of coding.  

We are very grateful to the dedicated educators who participated in the “Navigating Innovative Technologies across the Curriculum” MOOC. Your commitment to bring innovation into your classroom is an inspiration for us, and we look forward to witnessing the positive impact these learnings will have in your education practice. 

For those interested in more learning opportunities and staying connected with the EU Code Week community, join us on the EU Code Week Teachers Facebook group and share your thoughts on Twitter using the hashtag #CodeWeekNavigatingTech. 

 

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